Thursday, May 20, 2004

So, they made a game in the Fight Club franchise, and it's a... streetfighter? Why couldn't it have been something interesting, like an amusingly amoral strategy game, where you get to plan and implement Operation Mayhem? Or, even better - a adventure-game featuring psychotic quests assigned to you, Space Monkey #43, by Tyler Durden. Like Grand Theft Auto, except fewer guns, and more dynamiting of public corporate monuments.

Talk about totally missing the point of the story... who cares about brutal face-punching? Fight Club's charm, such as it is, lies in its hipster postmodern-guerilla satire and clown nihilism.

Via 101-280.

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